Rule two is to make sure your secondary controls - air rolls, power slides and ball cam even you can press them at the same time as you press your primary inputs. When it comes to and jump, what we recommend you do is follow some of the newer wave pros have done which is go ahead and put on the back of your controller as well on either R1 or L1, this is going to make it easier for you to press, jump and drive at the same time because you won't have to fat finger two buttons with your thumb. When it comes to the primary keybinds, we recommend you right going back to our rule one, is if you want to leave break and throttle on their standard L2 and R2 keybinds. We think if you're just learning the game and you're trying to pick up things like fast aerials, you're actually going to be making it way harder for yourself to learn aerial mechanics, if you have to press both these buttons with the same finger. A lot of pros do still have it set up this way even though it's not optimal is because these are just the default controls right, a lot of these pros have been playing since launch and so they just stick to the default controls because it's what they've been doing forever now.īut we don't recommend that a lot of pros will leave these two binds on default is because: if you want to click these two buttons on your controller at the same time, you have to go and kind of spread your thumb across and click both down and sort of fat finger both of those binds at the same time, and while it is possible to click both buttons at the same time. We head over to liquipedia and take a look at the most popular probines, what you'll find is a lot of the pros actually don't follow this rule that we are describing here: if you look at their and jump keybinds, what a lot of them do is they put the two right next to each other on their controller so look, if they have PS4 they'll put on Circle and jump on X and let us be clear this is totally fine to do. What does this actually look like in practice? You don't want to have to take your hand off to be able to jump because if you have to let go of one input to click another your actual speed and game is going to suffer massively, so that's the idea big picture for what you want to do when it comes to binding the big three which are those, jump and actual drive keybinds right. There are only a few things you need to know to ensure your keybinds are competitively viable, here we dive into two main rules to properly set up your keybinds and how the pros configure theirs: Step 1: Best Primary Input SettingsĮach of your primary inputs in Rocket League should be able to be easily pressed at the same time and we know that might sound confusing, but this is just to say that the three core Rocket League inputs which are right jump, drive, and, must all have their own keybind and be able to be pressed at the same time. Jagged/inconsistent traces may indicate controller needs to be repaired/replaced.In this guide, we are going to be going over everything you need to know about controller settings in Rocket League including analysis from why this is the best way to set up controller keybinds.īest Rocket League Controller Settings Tips.Joystick should trace smooth and consistent lines.Effects of a joystick degrading may be subtle such as just feeling "off" or blatant in severe cases such as no longer being able to half-flip consistently as was the case for me which prompted making this plugin in the first place. ![]() Joysticks input accuracy tends to degrade over time. ![]() Visualize and self-check accuracy of joystick inputs, externally configured deadzone shape and sensitivity, etc.
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